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were a memory. Today, the majority of polo ponies in America are Thoroughbred horses, some of which began their careers on the racetrack.

chukker, he does this on his own time. The timer is not stopped so that a player can change his horse.

Pony Goal: a goal that is scored by a pony kicking

behind the horse (“under the tail.”) When a player calls to a teammate to “tail-it!” he is asking for a tail shot. The opposite of a tail shot is a cut, or an open shot

it in. Pony goals count just as much as goals scored by players. If your pony scores a goal, the trick, of course, is to make sure that he kicks it through the correct goal. No one likes to ride a pony that is scoring points for the opposition!

Tail shot: A back shot executed at an angle


“Take the man!” Like “leave it!” this is something that a player might yell at a teammate who is in front of him. He is asking his teammate to ride off an opponent and leave the ball for the player behind him.

Safety: If a defending player hits the ball over

Technical: A penalty exacted against displays of poor sportsmanship. If an umpire awards a foul and the player or team that fouled argues, the penalty might be “moved up” on a technical. Umpires ask a player who earns two technicals in a chukker, or three in a game, to leave the field.

See “Bump.” In a ride-off, a player encourages his horse to lean into his opponent’s horse in order to keep his opponent from hitting the ball. The rider may also make contact with his opponent, but only with his shoulder. “Elbowing” is a foul.

his own endline, the umpires blow the whistle for a “safety.” The attacking team takes a foul shot 60 yards out, parallel to the point at which the ball went out of bounds.

Sideboards: Low boards that help keep the ball

from going out of bounds. If the ball goes over the sideboards, the players line up facing the boards and the umpire bowls the ball between them, just as he does after a goal. Although play stops if the ball goes over the boards, horses jump them regularly and keep on playing. Time does not stop when a ball goes out of bounds. However, if the ball goes out of bounds or hits the boards after the first, 30-second warning horn has sounded, this will end the chukker.

Sudden Death: If the score is tied at the end

of six chukkers of regulation play, the game goes to sudden death overtime. The overtime chukker is timed just like a regular chukker, and ends either if a team scores, or at the seven-and-a-half minute mark. It is possible for a game to go to double, or triple overtime. Often, however, if there is no winner after a full overtime chukker, the outcome of the game is determined by a shoot out.

Tack-time: A time out that is called because one

of the players has a piece of broken equipment. Unless the player with the broken equipment is in imminent danger, tack-time is only called after the play has stopped for some other reason, such as a foul or a goal. The player with broken equipment is allowed to leave the field to repair or replace the broken item. He is not allowed to change horses at this time. If a player wants to change his horse in the middle of the 76

Aiken Polo Club 2015

Third Man: Also the “referee.” The third man sits on the sidelines and watches the play carefully. It is his duty to settle disputes between umpires by giving his opinion as to whether or not a foul was committed. Never distract the third man! Throw-In: The way a ball is put into play in a neutral situation, such as at the beginning of the game, after a goal, or if the ball goes out of bounds. The umpire lines the two teams up facing him, and then bowls the ball between them. Each team fights for possession. Sometimes also called a bowl-in. Shoot-Out: If the game is tied at the end of the game and the players do not want to play a sudden death chukker, or have already played one, the winner can be determined by a shoot-out. In this case, each player on each team takes a turn hitting a 40-yard foul shot. When all four players on each team have hit, the team that has scored the most goals is declared the winner by one goal. If the teams are tied, then the players hit again in turn until one team comes out ahead. Stick and Ball: practicing polo by cantering around, hitting the ball.

Walking: slowing to a walk while dribbling

the ball in order to maintain possession. This is considered delay of game, and is a foul. The penalty for walking is a throw-in at the site of the infraction.

Aiken Polo Club Magazine 2015  
Aiken Polo Club Magazine 2015  

Aiken Polo Club 's annual magazine.