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.adin ibrahim.


design portfolio 2016


.CURRICULUM VITAE

name sex birth place birth date address phone e-mail web

Dinullah Bayu Ibrahim (Adin Ibrahim) Male Surabaya, Indonesia 3 June 1992 Via Arese 12, Milano 20159, Italy +39 334 1468745 dinullah.ibrahim@gmail.com lykkedesign.com

softwares

.skp .psd

2010-2014 2015-now

GPA language

Universitas Indonesia Bachelor of Architecture Politecnico di Milano Laure Magistrale in Interior Design

3,60 (Bachelor of Architecture) Indonesian (MT), English (C1), Italian (B1)

.ai .id

2016

Luigi Marchetti Architetto . collaboration for Florim4Architects competition 2016

2016-...

2016

Lykke Design Studio. founder

Office of PADK, Ministry of Health of Indonesia . Interior

2014

2015

Dulux Indonesia . freelance interior designer Revastudio . internship

Furniture Set 1 MONOMOR . Funiture KOJO Restaurant . Interior Retno Living Room . Interior Re-designing Museum of DPR RI . Exhibition Wall pattern design for Dulux Indonesia HQ . Interior

2014-15

Architecture Department of Universitas Indonesia . teaching assistant

2014

2012-...

Paragita Choir Universitas Indonesia . designer and design advisor

10 projects for Dulux redecorate . Interior Nares Apartment . Interior ESDM Exhibition Booth . Exhibition

WORKING EXPERIENCE

PROJECT

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2016

Guangzhou Milan Twincity, Civilization Redesign . participant furniture category Rome Concrete Poetry Hall . participant Paris Pavilion : The Art of Peace by Archasm . 2nd winner Florim4Architects competition 2016 . participant

2016

Future Ways of Living 2016 Workshop, Expo Global Village . Institure Without Boundaries

2014

2014

Educative Playspace . Prof. Triatno Yudo Hardjoko Kampung Hijau Research . Dr. Ing. Dalhar Susanto Platform fo Living . Universitas Indonesia and Future Cities Lab Undergraduate Thesis: The Effects of Movements and Crowds Towards Pavement Economy Location Choice . UI-ana

House Design Competition Asri dan Inovatif . participant

2013

Dulux Young Talent 2013 Design Competition . winner architecture category ARBBI Design Award 2013 . Best 75 Fisherman House Design Competition Archfest 2013 . Best 25

2013

2012

Plaza Indonesia Landscape Design Competition . finalist

Masterclass “Jakarta Vertical Kampung� . SHAU Architecture and Inhabitation . Universitas Indonesia, Univerity of Michigan, Hong Kong University

ACHIEVEMENT

WORKSHOP/RESEARCH

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.CONTENT

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12

14

18

academic

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competition

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28

30

34

38

workshop

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professional

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.academic

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8

Walking into Bertoni’s Mind

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FoodUs

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Com’è Cosi

18

Ribaltamento

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Walking into Bertoni’s Mind

academic | 2016

0 transitional space curio

usity

1 VARESE TO PARIS EXPOSITION / BACKGROUND

2 CREATEUR DE FORMES 3 EARLY CHILDHOOD inspiration

4 ARCHITECTURE

scene 6

5 1ST TRAVEL TO PARIS CONFLICT

6 30’s CITROEN CRISIS conceptual

CLIMAX

7 TRACTION AVANT “1ST CARVED CAR” FALLING ACTION

8 2CV

2ND CLIMAX

products

9 AMI 6

scene 10

10 DS

RESOLUTION

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DS AND TRACTION AVANT IN PUBLIC public

12 PUBLIC

13 exit area

scene 12

The concept of this museum design focuses on telling the story of car design process in Bertoni’s mind. Starting from curiosity, inspiration, conceptual, experimentation, until the final product. Visitors will immerse in a “movie-like” journey with unchronological plot. There are 12 scenes with four different types of visitor involvement; ordinary exposition, gesture (interactive installation), archivings, and participatory. 8


scene 3 9


The plan is generated by curves defining the space division. Then, the curves are transformed into various surfaces to create spaces of the stories. This curves are also transformed in ways to contain all the artifacts and the fixtures. The play of height and bendings on the curves give dynamism and movement on the space. This idea relates to the nature of cars as an object with movement and dynamism.

4

1

2

7 6

5 0

8

3

entrance

1

immersive projection

2

3

4

5

6

7

8

ordinary exposition

exploring bedroom

peeking gesture

see and touch

immersive projection

DIY

virtual reality

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11

12

9

10

exit

9

10

11

12

imaginative drawing

layer of stories

layer of stories

scrolling stories

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exposition gesture (interactive installations) archivings (interactive archive) participatory


FoodUs

academic | 2015

250,00 200,00 150,00 100,00 50,00 0,00

opened surfaces as the storage for food

eating space around

cooking space as stage

eating space around

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1

2

3

4

5

FOOD US is a synthesis of Food Sharing Apps nowadays. Three categories of Food Sharing, which are Food Service, Food Plus, and Food Trade, have values that is translated into spatial concepts. They are the Stage and Theater (Food Service), the Affordance of Surfaces (Food Plus), and the Visible (Food Trade and Giving).

Campfire is the inspiration of this project as it has all the values of the Food Sharing. The centrifugal flow in the campfire is applied in developing shape. First, two lines is arranged in the centrifugal flow, going from the center outside. By extruding and defining, the surface become shelter, table, and chair in one line.

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Com’è Cosi

academic | 2016

This project is about designing exhibition of a sculptor, Massimo Decaria, in a space of furniture shops. The main concept of the exhibition is about soul and life. This concept is interpreted into several level.

Audiences start the journey by entering the space through the golden door, The Gate of the Soul. They will arrive in the first space which is called The Strong Soul, the combination of loud-sound artworks and light frame furniture.

First is the soul of the place itself with its “arranged chaos” properties. Second is the soul of Massimo’s kinetic artworks which mostly represent the life and connection between life. Finally, the the soul of the exhibition as one unit. Each rooms has different expression of soul by different combination of artworks and furnitures.

The second room is The Soft Soul, an orchestratic exposition of light-sound artworks that compose a music by tempo and rhytm of on and off. It is situated between the arrangement of bulky and soft furnitures.

0 The Gate of the Soul

2

3 1

0

the icon

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1 The Strong Soul

light frame furniture

the icon

kinetic artworks

15

environment settings


2 The Soft Soul

bulky soft furniture

the icon

kinetic artworks

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environment settings


The third room is The Empty Soul, a lonely artwork with the sky as the only accompaniment. The artworks are put in between the natural settings of the furnitures, the casino controllato (controlled chaos). Some are put on the furnitures, and some others are put on the floors. Everything is put in a way to as they are in their natural states.

3 The Empty Soul

sky

the icon

kinetic artworks

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environment settings


Ribaltamento

academic | 2016

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This is a collaboration design project between a painter, Stefano Cumia, and designers which results an design of an installation taking place in a restaurant named Osteria Della Stazione. The inspiration of this art installation is Stefano’s preceding artworks. The canvas frame tracing approach, the mirroring of black and white, and participation of people. The elemet put on the space is in a shape after the tracing the shape of the space in two dimensional, in this case is the ceiling and the floor. Ribaltamento means turning over. To mirror two elements, the ceiling and the floor, by putting the pattern of the ceiling to the floor and vice versa.

On the ceiling will be put the table papers that have been processed using different materials, such as charcoal, pencil, wine, oil, liquor, etc, also in specific way to recreate the pattern of the floor tiles. On the floor will be put moquette with tape that arrange as the pattern of the ceiling beam. In this element, the participation is included. After a week in a normal situation of the space, the moquette will be get dirty by foot steps, spilled coffe, or spilled food, but not the part that covered by tape. In the end of the exhibition, the tape is peeled and at the end the pattern is no longer made out of moquette and tape, but made out of dirty and clean moquette.

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.competition

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22

Sanctum

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Incont’ro

28

MT.

30

Florest

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Sanctum

competition | 2016

This competition is a respond of terorrism happening in the past years (since 2015-now). The idea of the competition is to build a pavilion that represent the idea of peace which will be located in front of Eiffel Tower in Paris. The project uses an approach of translating a poem about peace and chaos to a shape of the pavilion. Peace is represented by perfect geometrical shape, and chaos is represented by massive number of elements that are arranged in chaotic way. These two elements are put side by side to give the contrast of both. People are brought in a journey in a chaos towards a pure peaceful space of nature in the center of the pavilion.

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Peace is a state when people feel safe to live their life. It is soft and approachable. chaos is a state when everything is unpredictable and causing anxiety in the society. Chaos grows fast and creates bigger cumulative anxiety. It keeps growing until it pops the delicate peace bubble.

The peace force from outside will try to help hold them firmly to not spread further.

While, Spirit for the peace from inside the chaos starts to spring to recover themselves.

Some more will follow in the other parts. But although they do as much as they could, there will always be some wound left in their life.

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Incont’ro

competition | 2016

a dialog between legacy and culture legacy about the duet of sunray and stone mesmerizes every human remeniscing the grandeur of the past looking back, looking inside walking now in the culture, now in the nature standing in a point looking around, looking at looking a dialog between legacy and culture the creation and the life

Incont’ro (incontrare : to meet, ro : rome) is a dialog between legacy and culture. It is a reinterpretation of Roman Pantheon and the culture of Piazza as meeting place. Various textures of concrete finishing are used to describe different components of the building, through which various feelings can be expressed. The building consists of three levels, the ground floor as the piazza, the middle floor as functional spaces, and the bottom floor as the multifunction hall.

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The core concrete tube that goes through the architecture from the bottom to the top, binds all the spaces which allows the dialog between culture and nature to happen in the main space below. When people stand in the center of the hall and look up, the sky will come to the sight throught the rough-casting concrete tube with embedded glass pieces that allow lights to spread to the space. The caisson pattern which is one of the main interest in Pantheon architecture is applied as the seatings of the spectators.

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MT.

competition | 2016

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MT. is a set of furniture inspired by the chinese traditional landscape painting (shanshui), and reinterpreted it in to a contemporary 3-dimensional language, with the touch of Chinese traditional furniture.

The elements of the painting (mountain as object, empty area, paper as container, and stamps as accent) are translated into the elements of the furniture with the twist of traditional chinese furniture (mountain as object, empty space, the furniture as 3-dimensional container, and stamps as accent). Thus, the traditional chinese landscape will come out from the wall to the more contemporary 3-dimensional space.

The arrangement of a set of MT. could transform the space into one living painting. In a way, it allows the user to be the part of the painting and live in it.

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Florest

competition | 2016

The forest is an arrangement of modular sticks made of ceramic tiles. The modules are designed in several types by which could create a chaotic natural look. This forest is then intervered by the rigid geometrical space that contains the exposition inside it.

The idea is to create an artificial landscape made by the products of Florim, the ceramic company holding the competition. It is a forest with animated lighting in the center part where people can go inside it and find the exhibition of Florim’s projects as the heart of the installation.

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.workshop

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34

The Moment of Mobility

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Rorotan Vertical Kampung

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The Moment of Mobility

workshop | 2016

+1

0

-1

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This project tries to propose the idea about mobility in the expo global village (a proposed concept in reusing the expo 2015 site in Milan). The moment of mobility tries to push the use of technology in the mobility of goods and mass transport which at the same time tries to humanize the ground level (0) as much as possible.

The reactive mobility supported by a data lake system is aimed to get a more effective efficient use of energy and cost. Ground (0) is purposed for human and nature. Every movement that uses human power itself such as walking, running, cycling, etc is happening in the level zero.

0

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+1

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Above ground (+1) is an intergrated mass rapid transport that take advantages of buildings structure to support the track for minimizing unnecessary ground covers. By then, the amount of sunlight touching the ground will be increased.

Below ground (-1) will be buit a massive networks for goods transport. Each building will have an underground storage/ station that is connected to the underground tunnel system. So that, all building will be connceted to each other. It is supported by smart robots that can bring struffs from one point to another.

-1

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Rorotan Vertical Kampung (living unit)

The living unit in Rorotan Vertical Kampung is designed based on Kampung House Typology. The possibilities of working and living at the same space result a flexible living unit. The chosen kampung (informal housing) for doing the house typology study is Kampung Rorotan.

workshop | 2013

The idea of living unit in Rorotan Vertical Kampung is the possibilities of each household to express their wants yet fulfilling their needs.

divider can be arranged according to needs.

facade uses 3x3 grids system that gives possibilities for different placement of windows and doors.

the 3x3 grids can be colored as desired.

balcony has 2 different sizes.

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view from balcony 39


Sleeping room

Toilet Relaxing Area

2nd floor

House of trash pickers group

1st floor

well Pressing tool Trashes

Sleeping Area TV

Toilet +-20box of trash

Cock

House of trash picker

Trashes Cooking Area Living Area

House of Pecel Lele Seller Living Area Bench Warung

House with warung Sorting area Scale Bench

Cloth waste industry

Sewing Area Bags of product

the typology of kampung houses House of cloth sewer

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In Kampung Rorotan, the type of houses is built according to the occupation of the family. It is due to the purpose of the house that is not only for living, but also for working. Belows are some examples of the living unit space arrangements. It shows the possibilities of the space to be freely arranged according to the size of the family and the family needs.

basic units

double unit with workspace

single unit with workspace

double unit

multiple unit

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.professional

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44

Kojo restaurant

46

Nice to Meet Blue

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KOJO restaurant

professional | 2015

Kojo is a japanese restaurant with a concept of “ramen factory�. It is achieved by the industrial looks that is combined with japanese clean-look furnishing and graphical touch. The use of industrial materiality, the combination of wood and metal, strengthen this concept.

This project also developed the brand. The name Kojo comes from Japanese word mean factory. Thus, the logo is constructed by a bowl with jumping noodles and toppings from inside it that represent the activeness of a bowl as the place where the magical taste of ramen happens.

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Nice to Meet Blue

professional | 2014

Nice to meet blue is an interior design project for Dulux Let’s Colour TV program. This project combines client needs and Dulux Marketing Program. The space needs to be a cozy living room and reading room, while Dulux Marketing Program to achieve is the Color Future 2015 Campaign and its color schemes.

The dark brown color on the bottom part of the wall emphasize the situation of the space as a on-the-floorseating area.

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adin ibrahim 2016