Abstract: Pervasive gaming is a reality-based gaming genre originating from alternative theatrical forms in which the performance becomes a part of the players⠒ everyday life. In recent years much research has been done on pervasive gaming (Benford et
al. 2005, Cheok et al. 2006, Jegers and Wiberg 2006) and its potential applications towards specific domains. Pervasive games have been effective with regards to advertising (VG 2009), education (Pløhn 2013) and social relationship building (Pløhn
and Aalberg 2013). In pervasive games that take place over a long period of time, i.e. days or weeks, an important success criterion is to provide features that support in-game awareness and increases the pervasiveness of the game according to the playe
rs⠒ everyday life. However, given the nature of pervasive games, they also pose challenges when compared to more traditional gaming approaches, namely; 1) How can one make the game pervasive according to the players⠒ everyday life?...