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3D電腦建模實務課程 不鏽鋼篇

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教材編纂及授課:董寧謙


<不鏽鋼> V-Ray Render Setup 面板參數調整 1.

參照範例 1 之步驟 1~5,調整面板部分參數。

V-Ray 材質 2. 將 Environment Map 內的『VRayHDRI 材質』拖曳至材質編輯區,選取 HDRI 圖檔

↑選取貼圖路徑↑

↑調整貼圖類型、水平/垂直旋轉角度↑

← 調整發光倍數 3.

V-Ray 平面 (Reflect = 90)

4.

餐盒 (Reflect = 206)

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教材編纂及授課:董寧謙


<不鏽鋼> V-Ray 材質 5.

餐具

Diffuse 與 Reflect 可挑選同色系之顏色,例如:湛藍色(0*12*33,96*101*103)。

已上材質 未上材質

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教材編纂及授課:董寧謙


V-Ray Render Setup 面板參數調整 6.

開啟 GI Environment (環境光) & 調整 Color mapping (色彩映像)

(239*247*255)

7.

Image sampler (Antialiasing): 影像採樣(抗鋸齒)

↑預設值↑

↑調整值↑

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教材編纂及授課:董寧謙


<不鏽鋼> 燈光+ V-Ray 陰影 8.

Standard Light / Target Spot:調整 Intensity Multiplier、Hotspot/Beam、Falloff/Field

8.

VRayShadow:

←預設值

←調整值

Box – V-Ray computes the shadows as if they were cast by a light source with the form of a box. Sphere – V-Ray computes the shadows as if they were cast by a light source with the form of a sphere. U size – Specifies the U size of the light source V-Ray takes into account when computing area shadows (if Sphere light source is selected, U size corresponds to the sphere's radius). V (/W) size – Specifies the V (/W) size of the light source V-Ray takes into account when computing area shadows (this parameter has no effect when Sphere light source is selected).

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教材編纂及授課:董寧謙


最終效果圖

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教材編纂及授課:董寧謙

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