WGE:MAG Issue #4

Page 6

06: WGE MAG

We haven’t announced any plans for future Deus Ex titles, but we are dedicated to the franchise. AR: Any particular reason why the game was not released for Nintendo 3Ds or PSP? JFD: We wanted to concentrate on the platforms that most made sense for the type of game Deus Ex: Human Revolution is, while not straying away from the roots of the franchise. Therefore, we focused on developing for Xbox 360, PS3 and PC. AR: It’s possible to progress through the game with a variety of different scenarios and this gives the game an extended shelf-life. Do you think this was a nice gimmick or is it just a representation of history itself? JFD: Providing gamers with the freedom of choice creates a customized experience for each person. One of the coolest things that I witnessed was seeing and hearing players compare their experiences with the game and how each person had a completely different playthrough. If someone wants to play more aggressively, they can. If they want to play more stealthily, that’s OK too. If they’re into exploration, there’s a ton to do. We didn’t want players to feel restricted in how they played the game. In turn this also allows for gamers to play again and have a totally new experience. AR: What would you expect from someone who wishes to enter the gaming industry? What skills and experience do they need to have? JFD: Talent is number one, but that’s not all. You need to really want to work hard and to build great games. So, dedication, patience, structure, analytical and communication skills is essential. You also need creativity, but I’m not only referring to the “Hey! I got a good idea” concept. I’m referring to the ability to be creative in problem solving. I’d say that this is the most important part of creativity as having a ‘good idea’ is a skill shared by most human beings. It’s what you’re able to do with the creativity to deal with certain constraints that makes you stand out. AR: Eidos has previously created classic games such as Tomb Raider, Legacy of Kain, Hitman, amongst others. Of those listed, two have become movies. Do you think Deus Ex has the potential to become a film or even a television series?

“I personally think Deus Ex: Human Revolution could make for a cool movie because of Adam’s distinct personality, the rich story and the visuals of the world, but don’t know of any actual plans for a movie. ” JFD: I personally think Deus Ex: Human Revolution could make for a cool movie because of Adam’s distinct personality, the rich story and the visuals of the world, but don’t know of any actual plans for a movie. AR: Have you sought the experience and expertise of any outside agencies? Do your programmers and developers work closely with weapons experts, psychologists and engineers? JFD: We always made sure that we put our people in contact with the right external experts. For example, animators, sound engineers and designers went on a shooting range to fire weapons in order to accurately portray weapons in the game. AR: Have Eidos considered a multi-player option for Deus Ex: Human Revolution? JFD: We did not include multiplayer because we wanted to focus on delivering the best solo Deus Ex experience possible, which is at the heart of the franchise. AR: Finally what are Eidos´ plans for the near future? JFD: You’ll have to stay tuned!


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