TheOverclocker Issue 25

Page 47

may be a result of Revelations betraying its origins as a portable title, but it would’ve been nice to have a few more enemy types to run away from, screaming. The game feels like a handheld title in other ways as well. Loading screens appear far too frequently, and while the game is generally pretty enough, the environments are sparsely detailed and feel quite empty compared to other titles developed specifically for more powerful platforms. Beyond that, Revelations is a

solid experience. There are a few meaningless, action-heav y sequences (in which you’ll take control of other characters central to the game’s narrative) peppered throughout the game, and these actually detract from the overall package contained within the solo campaign. Once you’re done with the singleplayer narrative, you’ll find the cooperative Raid Mode. In it, you and a friend (you’re also able to play it solo if you’d like) can revisit cherr y-picked sections of the game, working your way through each one to earn a variety of rewards depending on your performance within each section. Enemies in Raid Mode are made more unique by various buffs. They might be able to move faster, for example, or absorb more damage. Raid Mode stages get progressively more difficult and you’ll have to buy new weapons and customise

them with a range of upgrades if you hope to match the increase in difficulty. Raid Mode is a fantastic addition to the game and well worth having a look at if you’re keen for more once the main campaign is over. [ Dane Remendes ]

Would you buy it? I think so. If you’re okay with the fact that Revelations sometimes feels like it’s better suited as a handheld game, it’ll definitely provide many hours of solid enjoyment.

The Score

7.5/10 Issue 25 | 2013 The OverClocker 45


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.