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• Nowhere is our pact with the technological devil more clear than in hospitals. They represent our enslavement to a technology that promises survival, on both a personal and a professional level, but only if we promise in return to give ourselves over to it and refrain from seeking its true nature. Despite the fact that these environments are saturated w ith gadgets, prosthetics and myriad technical devices that probe, invade and sustain our bodies, few are blander. This contradiction is the ultimate purpose of the design of hospitals: in addition to many other jobs a hospital must perform, its principal purpose is to mask and insulate the moment when we must confront our own corporeal real ity. continued on page 6 - -!.-~ 1 V) ::r::'" '" '-' .;: UJ 2 o ..c: Q. DOCTORS BURY THEIR MISTAKES ... SOME NOTES ON HOSPITALS AARON BETSKY THE Los Angeles FORUM FOR 835 NORTH KINGS ROAD WEST HOLLYWOOD CA 90069 ARCHITECTURE ANDr NEWSLETTER August1993 IN THIS ISSUE: SCIENCE A RCHITECTURE TECHNOLOGY URBAN DESIGN Essays on cybe rspace. VR. AI. information panopticons. Shin Takama tsu and hospital design by Rac hel Allen. Aa ron Betsky. gordon kipping and an intervie w with Christ ian Hubert by Stephen Perrella . NOSTALGIA AND TECHNOLOGY RE: SHIN TAKAMATSU AT SFMOMA L CYBERSPACE AND ' ARCHITECTURE INTERVIEW WITH CHRISTIAN HUBERT BY STEPHEN PERRELLA RACHEL ALLEN 1. To talk about technology w ithout anticipating the future is as difficult as talking about the. future without involving technology. Since Frankenstein was published in 1816, science and technology have been the central themes of both f igurative and literary futuristic fiction ,organizing entire genres. Because of technology's crucia l role in imaginary futures, technoimagery can signify the future all by itself. Historical continued on page 2 SP: As an architect, how are you engaged in virtual reality and how do you consider this work in relation to "built projects " ? CH : I think it is important to understand VR as a phenomenon that circulates with other technological developments and in relation to existing techniques of representation. VR's implications for architecture may derive from its capacity to sit at the juncture of these issues. For example, Rem Koolhaas gave a lecture at continued on page 4

Newsletter, August 1993

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