Forgotten Myths Starters Guide by Juxta
Guide to help new players get started on Forgotten Myths.
Starters Guide by Juxta Table of Contents Introduction Get free stuff Choosing a deck Environment Marketplace Inside the Marketplace Auction House Library Arena Deckbuilding White Cavalry Red Shield Black Tower Contact me Introduction The purpose of this guide is to help new players familiarize with the environment, improve gameplay and maximize efficiency of their resources, time, in-game currency and money. The main objective is to minimize the time to reach level 10 allowing access to the Auction House. This guide is based on the writer’s experience and common knowledge of the rest of the players, the community, via the general and guild chat as well as the forum For deckbuilding it is assumed that the player has entered a referral. Basic knowledge: Minimum amount of card in a deck: 30 Maximum amount of cards in a deck: 100 Can only use 3 copies of the same card. Can only use 2 copies of epic cards. No limit to different types of epic cards in a deck Factions/colors available: white, red, black, green, blue and neutral. Bonding/mixing restrictions: o White can be mixed with green and blue o Red can be mixed with black and green o Black can be mixed with red and blue o Green can be mixed with white and red o Blue can be mixed with white and black o Neutral can be in any deck but limited to 4 cards The rest of the game basics can be found here Get free stuff Use a referral to get kickstarted, for example: Juxta (case sensitive). Choosing a deck ď‚ˇ The recommended choices are red or white because they have the most useful rare cards out of the three and broader choices in terms of building the decks presented in this guide. The order would be red, white or black, red being the most recommended and black the least. ď‚ˇ Recommendations based on: o Amount of turns taken to complete a battle in the Single Player campaign (time) o Amount of cards needed to build an efficient deck (in-game currency) o Amount of cards available to free players (money) I picked black, what do I do? Don’t worry. Since you can mix black and red you still will be able to benefit from the red cards. I picked white; I can’t mix with other colors unless I buy other packs or decks. That’s right, white can only be mixed with green or blue but varied enough to stand on its own in a mono color deck so no worries either. I picked red, is that good? Yes. Environment The game is presented on a 360º platform so by revolving around you can access the different features turning clock or counterclockwise. Marketplace It can be found turning counterclockwise (left) after logging in. Make sure to check all the features so you can plan ahead which cards you need and how to acquire them. Inside the Marketplace Youâ€™ll find 5 options: Packs, Cards, Shop, Promo and Auction House. Inside Packs there is also a tab to buy decks. Choose from 7 different prebuilt decks. If you want to access very useful cards from the beginning I suggest to purchase a blue deck which contains the epic +3 energy cards that makes gameplay much faster. I recommend the Loreseeker deck which you can buy with emeralds at any level or with gold if you are at least level 20. If you like the game and plan to stick around consider buying any of the emerald packs found in the Shop. I suggest buying the $24.99 Championâ€™s pack so you can buy epic packs, prebuild decks and promos. In the Promo section you have some great cards and can access limited time offers. Epic cards There is no restriction to the amount of epic cards in a deck just limited to 2 copies of the same card. They can be found in Epic Packs and in the Auction House. Epic +3 energy cards can be found in Energy Packs, prebuilt blue decks or the Auction House. Auction House This is one of the most innovative and important feature of the game. Here you can get any card that a player is auctioning. Tips Access available upon reaching level 10 Once you place a bid you can’t take it back unless someone outbids you There’s a 30 minute countdown before an auction finishes Can only buy with gold Can’t see the exact amount of time left By clicking on Card Name you can sort them alphabetically in ascending or descending order The same applies to Bid and Buyout Library Here you can apply to a guild, level up using emeralds, view your card collection and change portrait. Arena Play with other players in 1v1, Battleground, Duels or Tournaments. Deckbuilding Starting with 2000 gold will be very helpful for putting the decks together. You also will be receiving gold and experience points as you progress through the Single Player campaign. Asking for help in the general chat and joining a guild is highly recommended. You can find the cards needed in the Cards section inside the Marketplace. Here’s a list of some the Rewards you will be given as you progress: 500 gold for 5 victories 500 gold for 5 PvP victories For each level up: o 2 emeralds o 1 new portrait o 1 +2 energy card until level 10 o 1 random rare card from level 11 and up. Things that apply to every deck: Swap +1 energy cards for every +2 energy card you are given Decks contain 6, 7 or 8 +2 energy cards Size will not exceed 30 cards Add 1 card for every 1 card removed If you can buy +3 energy cards exchange them for 2 +2 energy cards The way to level up as quickly as possible is to minimize the time to finish every battle. This is possible with low casting cost cards and skipping Phase 2 when possible. There will be times when you’ll need to play enchantments and spells but most of the time filling the board with attack cards will be enough. The general concept for defeating the AI (Artificial intelligence) or “the game” is to deal as much damage as possible as fast as possible avoiding blocking enemy attack cards that won’t deal a lot of damage to you. The estimated time to reach level 9 is 4 hours. Reaching level 10 will take an additional 2 or 3 hours, so you might want to buy this level up. You can buy level ups after reaching level 5 by using emeralds in the Library in the Profile section. Here is a table of how many emeralds are required for each level up: Level Emeralds 6 5 7 10 8 15 9 20 10 25 White Cavalry The suggested final deck should contain 8 +2 energy cards. Buy and Add Remove 3 Jewel Thieves 1 Centaur Khan 2 Tanngrisnirs 1 Battle Medic 1 Guardian Griffin 1 Albino Lion 1 Ranger 1 Cavalry Apprentice 1 Morovan Soldier 1 Beryl Mage 1 Anatolian Eagle Go to Single Player and start the “Humble Beginnings” campaign. Achieve 1 star by completing 5 battles there. When done exit the Single Player menu and click on the Rewards chest now glowing. Remember to exchange +1 energy cards for every +2 energy card you receive. Buy and Add Remove 2 Guardian Griffins 1 Mara’s Touch Continue until you get all 4 stars in this campaign so it’s complete. By level 6 you should: Buy and Add Remove 3 Eastern Guards 1 Griffin Pup 1 Ranger 1 Griffin Caretaker 2 Hybrid Griffins Before starting the next campaign “The Path Is Blocked!” you should: Buy and Add Remove 2 Warrior´s Honor 2 +1 Energy Your deck is now complete and should contain the following: 8 +2 Energy 1 Sipahi 3 Eastern Guards 3 Guardian Griffins 3 Rangers 3 Tanngrisnirs 3 Jewel Thieves 3 River Banks 2 Warrior’s Honor 1 Bozdogan Finish the “Northern Forests” campaign. By completing “A Thousand Spears” you should reach level 10. How to play it: This is a very solid deck preventing damage, gaining life and stopping enemy cards from attacking. It’s standard and doesn’t require a lot of strategy. Try to play the Rangers to the left side of the field so they can increase the attack points of your cards before attacking. Place the River Banks behind the Rangers to increase their health points or to garrison them or to protect the Griffins and Guards. If you are having troubles try using more enchantments (Warrior’s Honor, Bozdogan) or spells (Lighting Storm, Heads or Tails). Red Shield The suggested final deck should contain 7 +2 energy cards. Buy and Add Remove 3 Jewel Thieves 1 Shield Bannerbearer 2 Baby Elephants 1 Volcanic Hammer 1 Reserve 1 Armored Elephant 1 Ajuni Lancers 2 Gateways 1 Hakhamanis 1 Warrior Monk Go to Single Player and start the “Humble Beginnings” campaign. Achieve 1 star by completing 5 battles there. When done exit the Single Player menu and click on the Rewards chest now glowing. Remember to exchange +1 energy cards for every +2 energy card you receive. Buy and Add Remove 2 Ajuni Lancers 1 Parsa Shield 1 Fül Continue until you get all 4 stars in this campaign so it’s complete. By level 6 you should: Buy and Add Remove 2 Memluk Overlords 2 Desert Foxes 1 Reserve 1 +1 Energy Start “The Path Is Blocked!” campaign. When you have enough gold you should: Buy and Add Remove 1 Memluk Overlord 1 Arms Dealer 1 Warmace 1 Crow Finish “The Path Is Blocked!” so you can reach level 8. Continue to the “Into The Mists…” campaign. Buy and Add Remove 3 Fireballs 2 +1 energy Finish the “Northern Forests” campaign. By completing “A Thousand Spears” you should reach level 10. The final deck should look like this: 7 +2 energy 1 Shield Esquire 3 Ajuni Lancers 3 Memluk Overlords 3 Jewel Thieves 3 Reserves 3 Baby Elephants 3 Fireballs 2 Seraphs 1 Hamsin 1 Warmace How to play it: The Elephants can deal plenty of damage overtime so try to keep them in play as long as possible. Always play the Thieves when possible. Try to place the Lancers to the left side of the field so they can deal full damage before any of your cards are sent to the graveyard. The Overlords will buff up the Reserves and Thieves. Use the Fireballs to destroy enemy fortifications or troublesome attack cards. Seraph and Hamsin will help to delay the opponent while you keep attacking and building up energy. If you plan on playing Hamsin and Seraph in the same turn, play the Seraph first so you don’t waste the Hamsin on a card that might get targeted by Seraph. If you are having trouble keeping your attack cards in play consider using fortifications like Dun Moroth. Black Tower The suggested final deck should contain 6 +2 energy cards. Buy and Add Remove 3 Jewel Thieves 1 Assassin Commander 2 Hitmen 1 Monarch 3 Baby Elephants 1 Groundwalker 1 Ouroboros 1 Skeletons 1 Blood Mage 1 Black One’s Disciple 1 Dawn of the Immortals Go to Single Player and start the “Humble Beginnings” campaign. Achieve 1 star by completing 5 battles there. When done exit the Single Player menu and click on the Rewards chest now glowing. Remember to exchange +1 energy cards for every +2 energy card you receive. Buy and Add Remove 2 Jormungands 1 Swordmaster 2 Albiz Pits 2 Greywolves 1 Fear Continue until you get all 4 stars in this campaign so it’s complete. By level 6 you should: Buy and Add Remove 2 Ajuni Lancers 2 +1 energy Start “The Path Is Blocked!” campaign. When you have enough gold you should: Buy and Add Remove 1 Ajuni Lancer 1 Child of Hatred 1 Barbed Wire 1 Swamp Rat 1 Albiz Pit 2 +1 energy 1 Warmace Finish “The Path Is Blocked!” so you can reach level 8. Continue to the “Into The Mists…” campaign. Finish the “Northern Forests” campaign. By completing “A Thousand Spears” you should reach level 10. Your deck should consist of the following cards: 6 +2 Energy 3 Ajuni Lancers 3 Jormungards 3 Jewel Thieves 3 Baby Elephants 3 Hitmen 3 Albiz Pits 3 Barbed Wires 2 Dun Moroth 1 Warmace How to play it: Itâ€™s a very fast deck with casting costs of 3 or less but dependable on spell and enchantment cards making it a little slower against the AI with 40 â€“ 50 hp. Try to place the Lancers to the left side of the field so they can deal full damage before any of your cards are sent to the graveyard. Avoid blocking enemy cards so you can deal as much damage as possible with attack cards and with direct damage. You can also use Barbed Wire on your own enchanted cards to trigger the Albiz Pits. Use the fortifications to strengthen your cards and to keep the Elephants in play. You can add Fireballs, Seraphs or Hamsins but might need to add some +2 energy cards too. Contact me Questions, suggestions, want a guide for your game? firstname.lastname@example.org