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6. Cambridge Dictionary. http://dictionary.cambridge.org/ deÞne.asp?key=41547&dict=CALD

13. TASVideos. Luck Manipulation. http://tasvideos.org/ LuckManipulation.html

7. Dictionary.com. http://dictionary.reference.com/browse/ interplay?jss=0

LUDOGRAFIA

8. Dicion‡rio AurŽlio. http:// www.dicionariodoaurelio.com/dicionario.php? P=Interacao

¥ Nintendo (1994). Super Metroid (Super Nintendo Entertainment System).

9. Blow, J. Fundamental conßicts in contemporary game design. MIGS, Montreal, 2008. http://braid-game.com/ news/?p=385 10.Rohrer, J. The Game Design of Art. The Escapist Magazine, 2008. http://www.escapistmagazine.com/ articles/view/issues/issue_155/4987-The-Game-Designof-Art 11.Bogost, I. Persuasive Games: the expressive power of videogames. The MIT Press, Cambridge, 2007. 12.Harvey, A. and Samyn, M. Realtime Art Manifesto. http://tale-of-tales.com/tales/RAM.html. 2006.

¥ Squaresoft (2001). Final Fantasy X (Playstation 2).

¥ Nintendo (1992). Super Mario Kart (Super Nintendo Entertainment System). ¥ HAL Labs. (1999). Super Smash Bros (Nintendo 64). ¥ Nintendo (1985). Super Mario Bros (Nintendo Entertainment System). ¥ SCEI (2001). ICO (Playstation 2).

¥ Intelligent Systems (2001). Advance Wars (Game Boy Advance). ¥ Jason Rohrer (2008). Gravitation (PC).

¥ SCEI (2005). Shadow of the Colossus (Playstation 2).

¥ Square Enix (2006). Final Fantasy XII (Playstation 2). ¥ Alexei Pajitnov (1984). Tetris (Eletronika 60).

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