Gamecca Magazine November 2013

Page 49

driven folk who spew clichés and overblown statements like it’s going out of fashion, and do little to add depth or meaning to an overall lacklustre single player experience. And yet, graphically (on consoles, mind you) this is where Battlefield 4 shine. The Frostbite engine does a great job in capturing the atmosphere in overcrowded warships and decrepit buildings alike, with effective lighting and great animations. Still, the experience just doesn’t deliver. The AI is thoroughly thick, in the way that AI characters will push the player out of cover, and a squad engagement command (point and click orders, pretty much) is the only thing that will make them be even slightly effective against throngs of enemies. The voice acting and dialogue is more hammed up than a side of bacon. And the action follows the same pace throughout – fast, fast, fast.

Those that are not going to give multiplayer a good long go should probably wait to see what Call of Duty: Ghosts brings to the table in terms of single player. Battlefield 4 just doesn’t deliver in that regard. But, once again, this is a game that has multiplayer in its very DNA… and it shows. The multiplayer aspect of Battlefield 4 is really why you would want to play this game. It offers numerous game modes, some of which are new, while still generally sticking to the massive degree of variety that made the series great since Battlefield 1942 was first released. The battles, should you choose the right modes, are still massive and possessed of a chaotic nature that makes then equally intense and enjoyable. As always, the player has a wide variety of options, in terms of soldier classes and vehicles. The fight really in on land, in the air and at

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