Official Playstation Sampler

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Preview Cyborgtechnologyhas gonemainstream,andguys likethisare everywhere.

Quick pitch

Solid alternative

PlayStationIcon Format PS3 ETA 21 Feb 2013 Pub Konami Dev Kojima Productions/Platinum Games

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Metal Gear Rising Revengeance Finely

W

Sliced

Action

hen Kojima Productions offered us a hands-on with Revengeance, the team brought the three-month-old E3 build with them – usually a no-no. But in Metal Gear Rising’s case it’s okay, because you discover something genuinely new with each fresh play. Rising is powered by the same expertise behind Bayonetta and the Devil May Cry series – a team utterly incapable of producing a shallow action game – and there’s so much depth in Revengeance’s combo system that you can play it differently every single time. Raiden has strong and weak attacks, a jump button, an action button and a precision slice button, but the real art is in setting up the perfect cut in the first place. Combos build your slo-mo meter, so you’ll need to close the gap with Raiden’s Ninja Run – deflecting bullets

MetalGeargoesfullactionwhenRaiden isunleashedbyPlatinumGames.

Slice anything

Switchtoslo-moandcarveenemiesalong linesyouchoose.

Stealth and safety Playstealthybeforestrikingto begincomboswiththeelement ofsurprise.

Gaming

on the way – land a quick strike or two and launch into a combo, lofting foes high into the air, following them skywards and lining up a single slice or a hundred tiny cuts that’ll turn them into cyborg sushi. Many cuts make for massive combos, but one perfect cut enables you to tear out the cyborg’s core and harvest the energy for yourself.

Little sneak

It’s possible – although tricky – to play the entire demo without being seen, but this is only a stealth game when you deliberately make it one. The first few kills in every area tend to happen without the victim seeing it coming, but once you’re spotted Rising is all about being untouchable. Raiden has no Dante-style evade or Ryu Hayabusa block – instead, you parry incoming

attacks before launching into a combo of your own. You’ll get new moves and weapons on the way and, as in Bayonetta, there are upgrades so costly and so game-changing you’ll have to wait until your second or third playthrough before they become viable options. Even in the wake of Ground Zeroes’ announcement, Metal Gear Rising: Revengeance loses none of the limelight it’s earned for itself. It’s Hideo Kojima’s craziest cut-scenes brought to life – the most spectacular Metal Gear moments made interactive for the first time with razor-sharp controls and incredible depth, and all in a game that’ll never be the same from one play to the next. That sounds like a real Metal Gear to us.


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