VEJ June 2013

Page 81

conference microphones, speakers, and a high-definition streaming web camera. The HD data projector is used to provide a view of the VW to those students who are physically present. From the perspective of the RW student, she enters the physical classroom, sits down, and is presented with a view of the VW on the projector screen at the front of the classroom. She is able to hear the avatars in the VW conversing and see them interacting with one another. The RW student may choose to log in to the VW and join the other students as her avatar, thus being present in both the RW and VW at the same time. Figure 2 (previous page) provides a top-down schematic of our RW classroom. This represents one side of our mixed-realities. The VW classroom features three screens prominently displayed at the front of the virtual classroom. One screen displays a shared document that is used for collaborative note-taking by all students (real-world and virtual). Another screen displays the output from the high-definition streaming webcam, so that the students in the VW are able to view the RW classroom in real-time. The third screen displays the instructor's computer screen. Distance students attend class by logging in to a VW where they are represented as avatars, speak using microphone-equipped headsets, use avatar movements and gestures to interact, and interact with objects in the virtual-world using their mouse. From the perspective of the VW student, he logs in to his OpenSim viewer, navigates his avatar through the VW to the classroom area, and “parks” his avatar in one of the available seats. He is able to see a live streaming webcam video of his instructor from the webcam on his instructor’s computer. He is also able to see a HD video stream of the classroom and the students who are working there and is able to hear them speaking. Figure 3 (next page) provides a screenshot of the VW with streaming webcam video of the physical classroom being displayed on a display. This represents the other side of our mixed-realities. Our mixed-reality platform relies heavily on the instructor to act as the “bridge” between technology and learning. From the perspective of the instructor, she is both logged in to the VW and physically present in the RW. She is able to see and hear the students in both realities. She controls a 81


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