SPATIAL DEVELOPMENT GOALS & PROCESS In Part I we developed a Settlement Simulation for distributing dwellings and production, and a networking strategy for connecting the two. Our aim in Part II was to show how analysis of the generated patterns and resulting networks informs the translation into urban space and new typologies.
PRODUCTIVE BLOCKS
DETECT TOPOLOGICAL TYPES
ASSIGN ACCESS & ASPECT TYPES
DIFFERENTIATE GREENHOUSE TYPES
COMBINATORIAL DEVELOPMENT
PRODUCTIVE TYPES
We began with a network analysis of a sample tissue generated in Part I and showed how connectivity of the nodes and paths informs their public programmes. As a result of the programming and aggregation of built forms along the network, we found a new organisational structure for our city emerges, the Productive Block, which differentiates urban space into Productive Commons, Urban Corridors and a thick but permeable zone of dwellings and greenhouses delimiting the two. The two spatial types were re-connected with a secondary recreational network and the block morphology was optimised to provide maximize solar radiation to the Productive Common. The clusters of built volumes within this boundary layer were analysed for their own emergent organisation and rules were proposed for the development of new combinatorial typologies, or Productive Types. The total effect, is the Productive City, productive at multiple hierarchies.
THE PRODUCTIVE CITY
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