Develop - Issue 96 - July 2009

Page 60

BETA | DEVELOP BRIGHTON GUIDE

Tuesday 14th July: One-day conferences Evolve 10:00 - 10:45

KEYNOTE: Resetting the Game David Perry, Creative Director, Acclaim Games

10:45 - 11:00

Coffee Break

11:00 - 11:45

MOBILE KEYNOTE: Moving games to a new beat: The development of Nokia's Dance Fabulous Mark Ollila, Director of X-Media Solutions, Nokia

Whose Quiz is it Anyway? Bringing User-Generated Content to the Buzz! Franchise Caspar Field, Senior Producer, Relentless Software

Browser Based Games The Past, the Present, the Future Jonathan Lindsay, Game Designer, Splitscreen Studios

11:45 - 12:30

20 Great Innovations in Casual, Social and Mobile Games That You Should Steal Stuart Dredge, Pocket Gamer

10 Things Nobody Tells You About Digital Distribution and Self-Publishing That You Must Understand to Succeed Martyn Brown, Co-Founder, Team 17

The European Free to Play Market Thomas Bidaux, ICO Partners

Lunch

12:30 - 13:30

13:30 - 14:15

How Today's Social Networks Will Change How You Make, Play and Sell Games Tomorrow Kristian Segerstrale, Playfish

Panel: Crossing Over in a World Gone Casual Matt Spall, Founder, Playora; Magnus Alm, CEO, Muskedunder Interactive; Niall Fraser, Co-Founder, Tin Raven; Nils-Honger Henning, CCO, Bigpoint GmbH

The Xbox LIVE Indie Games Platform: Community Games for Fun and Profit Charlie Skilbeck, Developer Account Manager, Microsoft

14:15 - 15:00

A Game is a Game is a Game Dave Thomson, Number One Fan, Denki

Panel: Opportunities and Hurdles for Mobile Gaming John Chasey, President, Finblade; Tim Closs, CTO, Ideaworks 3D; Tim Green, Editor, Mobile Entertainment

Infectious: How Viral Games Capture an Audience of Millions Jeff Coghlan, Founder and Creative Director, Matmi

Coffee Break

14:45 - 15:30

15:30 - 16:15

16:15 - 17:00

Panel: The Fight For Playtime: What Do Social Networking Sites Have To Offer The Games Industry? Tom Armitage, Writer, Schulze & Webb; Limvirak Chea, Android Market and OpenSocial Leader, Google; Chris Thorpe, Founder, Jaggeree

Case Study: A Browser-Based MMORPG on Every Desktop Jim McNiven, Kerb

Launch Your Game Across Multiple Mobile and Social Platforms Without Killing Your Team Chris White, Studio Head, Glu Mobile

Panel: After the iPhone Honeymoon:Where Next for Apple's Mobile? James Brooksby, Studio Head, doublesix; Chris Byatte, Director, Chillingo; Paul Farley, Managing Director, Tag Games, Michael Schade, CEO, Fishlabs; Alan Yu, VP, ngmoco

How Social Networks and Emerging Platforms and Technologies Will Re-shape Gaming's Oldest Genre Struan Robertson, Producer, Gusto Games

Practical Applications of Online Convergence Paul Croft, Co-Founder, Mediatonic

17:00 - 17:15

Break

17:15 - 18:00

KEYNOTE: The Long Tail and Games: How Digital Distribution Changes Everything. Maybe. David Edery, Principal, Fuzbi

Games:Edu 09:30 - 09:45 Introduction and Welcome David Hayward, Pixel-Lab

11.30 - 12.00 Blitz Open Days Kim Blake, Blitz Game Studios

14:40 - 15:00 X48 Andrew Sithers, Microsoft

09:45 - 10:15 KEYNOTE: Building Institutional Relationships Richard Wilson, TIGA

12:00 - 12:30 Academic Partnerships with SCEE Sarah Lemarie, SCEE

15:20 onwards Roundtable Discussions

10:15 - 10:45 KEYNOTE: Channel 4 Education and Indie Games Alice Taylor, Channel 4

12:30 - 13:30 Lunch 13:30 - 13:40 Skillset Sessions - Introduction

10:45 - 11:00 Coffee Break

13:40 - 14:00 The Global Game Jam

11:00 - 11:30 Oh The Cowman and Farmer Should be Friends Dr Mike Reddy, Head of Interactive Technology, Newport Business School, University of Wales

14:00 - 14:20 Centre of Excellence for Games, Abertay Gregor White, University of Abertay

60 | JULY 2009

15:00 - 15:20 Games Fleadh Phil Bourke, Tipperary Institute


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