Develop - Issue 84 - June 2008

Page 65

29 JULY 2008

Mobile ONE COMMUNITY

• ONE VOICE • ONE PLACE

Be Inspired With 2008 sure to be a banner year for mobile games developers and publishers, the Develop in Brighton Mobile Conference is expanding to offer more new tracks. With focussed sessions on everything from 3ds max and the latest 3D technologies to case studies of successful games, proven techniques for launching a new IP, and cross-platform casual games design, Brighton is the place to be this July. Some of the sessions already confirmed include: Transforming the market: Lessons learned from the marketing of Transformers and other big brand mobile games Patrick Mork, Glu Are we there yet?: The size, scope and future growth of the mobile games market, and where and why previous predictions have gone wrong Alastair Hill, M:Metrics Why mobile games have failed? Paul Marshall, Player X; Alex Cacia, Ideaworks3D Copy right: If you're short of ideas for your next mobile game, nick these Stuart Dredge, Pocket Gamer Global opportunities for native mobile games Tim Closs, Ideaworks3D Nokia • T-Mobile • Sony Studios • Orange • Intel • Glu Mobile • O2 • EA Mobile • Sega Europe • THQ Wireless • Climax • AMD • IOMO • Vivendi Games Mobile • Player X • Eidos Mobile • Exit Games • Rockpool Games • Autodesk • Ideaworks3D • M:Metrics are just some of the companies that were there in 2007.

To find out more please visit:

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