Develop - Issue 116 - May 2011

Page 45

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%FWFMPQ Keynote Lessons Learned Building Moshi Monsters to 50m Users Michael Acton Smith, CEO, Mind Candy

Keynote The Stereoscopic 3D Experience - The First Year of 3D on PlayStation 3 Mick Hocking, Senior Director, SCEE

Keynote Moving the Goalposts – Bringing Social Experiences to All Game Platforms Andrew Wilson, SVP of Worldwide Development for EA SPORTS

Keynote Managing the Mystery Laura Fryer, VP and General Manager, WB Games Seattle Keynote Showtime: Learning to be Creative on Demand Iain McCaig, Artist and Conceptual Designer

One Price Does NOT Fit All Noel Llopis, Snappy Touch

Rolling from iPhone to Console - Lessons Learned from an Independent Developer Simon Oliver, Hand Circus

No Console Required? – Bulldozing the Barriers to Entry Andrew Eades, Relentless

Bringing Innovation to Multiplatform Development and Deployment Tim Closs, Ideaworks

From Phones to High End PCs: How to Scale Your Technology Aras Pranckevicius, Unity Technologies

New Stories for New Platforms David Varela, Freelance

Innovation - A State of Mind Nick Baynes, Black Rock Studio

45 Games in 45 Minutes: A Brisk Guide to Mobile Gaming Innovation Stuart Dredge, Freelance Journalist

Being Agile in a Waterfall world Brynley Gibson, Zoe Mode

Plus many more... see website for more information.

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