Early Bird Book before 15 June Save 20%
:+2·6 63($.,1*" &WPMWF
%FWFMPQ Keynote Lessons Learned Building Moshi Monsters to 50m Users Michael Acton Smith, CEO, Mind Candy
Keynote The Stereoscopic 3D Experience - The First Year of 3D on PlayStation 3 Mick Hocking, Senior Director, SCEE
Keynote Moving the Goalposts – Bringing Social Experiences to All Game Platforms Andrew Wilson, SVP of Worldwide Development for EA SPORTS
Keynote Managing the Mystery Laura Fryer, VP and General Manager, WB Games Seattle Keynote Showtime: Learning to be Creative on Demand Iain McCaig, Artist and Conceptual Designer
One Price Does NOT Fit All Noel Llopis, Snappy Touch
Rolling from iPhone to Console - Lessons Learned from an Independent Developer Simon Oliver, Hand Circus
No Console Required? – Bulldozing the Barriers to Entry Andrew Eades, Relentless
Bringing Innovation to Multiplatform Development and Deployment Tim Closs, Ideaworks
From Phones to High End PCs: How to Scale Your Technology Aras Pranckevicius, Unity Technologies
New Stories for New Platforms David Varela, Freelance
Innovation - A State of Mind Nick Baynes, Black Rock Studio
45 Games in 45 Minutes: A Brisk Guide to Mobile Gaming Innovation Stuart Dredge, Freelance Journalist
Being Agile in a Waterfall world Brynley Gibson, Zoe Mode
Plus many more... see website for more information.
www.developconference.com Media Sponsor
Media Sponsor
Member Discount
Member Discount
Member Discount
Member Discount
Organised by