CENTONE N. 1
I (100xxx)
II (344xxx) dr
IV (xxx442)
V (111111)
1
1
{ 0, 1, 3, 5, 6, 7, 9 }
{ 0, 1, 2, 3, 5, 8, 9 }
6
3
st1
III
(M. Rubini)
{ 0, 1, 2, 4, 6, 7, 9 }
{ 0, 1, 5 }
{ 0, 1, 2, 3, 4, 5, 6, 7 } 10
6
st2
{ 0, 1, 2, 4, 5, 7, 9 }
{ 0, 1, 2, 3, 4, 7, 8 }
{ 0, 1, 3, 7 }
6 5
a c
{
{ 0, 1, 3, 4, 5, 7, 9 }
[ 0, 1, 3, 4, 6, 8 ] 10 5
{ 0, 1, 6 }
[ 0, 1, 2, 6 ]
{ 0, 1, 4, 6 }
VI (555553)
VII (222121)
∞ dr
2
[ 0, 1, 2, 3 ] { 5, 6, 7, 9 } ∞
st1
st2
a c
{
{ 0, 1, 2, 3, 4, 6, 8, 9 }
VIII (xx213x)
2
∞
2
[ 0, 1, 2 ] { 4, 7 }
{ 0, 1, 3, 6, 8 }
{ 0, 1, 2, 3, 4, 7, 9 }
4
∞ { 0, 1, 2, 4, 7 } { 0, 1, 3, 6, 8 }
∞
4
{ 0, 1, 2, 3, 5, 6, 7, 9 }
{ 0, 1, 3, 5, 6 }
∞ { 0, 1, 3, 6, 8 }
{ 0, 1, 2, 3, 5, 6, 8 }
4, 6, 8, 9 } { 0, 1, 2, 3,
IX (444342)
[ 0, 2, 3, 5, 7 ] { 0, 1, 2, 3, 4, 7, 9 }
Instrumentation: Drums Instrument 1 (not percussive) Instrument 2 (not percussive) Accordion
Notes: A director would cue each section of the composition determining its length. Sections should be cued in a custom order, to be arranged by the director. Each performer have to pick a starting point for each section and keep it for the entire length of the section. Ex with starting point E: ! !
3
! !
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
! 1, 5 ! } { 0,
0 = E; ---> { 0, 1, 5 } = { E, F, A };
!
First, play three times the pitches in ascending or descending order
!
(i.e. E, F, A or A, F, E) then permute in ascending or descending order
!
(i.e. F, A, E or E, A, F or F, E, A, etc.. )
Performers are free to choose articulation (legato, staccato..) and dynamics (p, mp, mf, f...).
SYMBOL
EXPLANATION
I ...... IV
sections
(100xxx)
vector class for drums: 1 beat, 2 beats, 3 beats, ..., 11 beats.
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
for other instruments: w/ 0 = C C, C#/Db, D, D#/Eb, E, F, F#/Gb, G, G#/Ab, A, A#/Bb, B
{}
play phrases
[]
play/hit simultaneously play and permute in ascending order play and permute in descending order play and permute in ascending OR descending order loop in ascending order loop in descending order loop (only referring to a simultaneously-played sound)
1, 2, 3, ..., n
if { }: play the pitches in the original direction n times first, then permute if [ ]: play the pitches simultaneously n times
∞
play (and permutate) ad libitum