CG WorkShop – Exterior Training Summer 2011
CG WORKSHOP “Arch-Vis TRAINING” consists of 10 days of lectures (over 12 hours HD movies) and 4 This course requiers basic knowledge about 3dsmax and V ray rendering engine.
CG WORKSHOP presents “EXTERIORS TRAINING” Visualisation training program volume TWO” Duration: 01.07.2011-01.08.2011 - intermediate level (This course requiers basic knowledge about 3dsmax and V ray rendering engine. If you are not sure about your knowledge level please contact us under firstname.lastname@example.org or use our contact form in support section on CGW site) INTRODUCTION This training program will focus on architecture visualizations, theory and techniques which understanding will allow you to take your rendering to another level. Program is dedicated to intermediate and semi advanced users of 3ds max and V RAY. Beginners might find very useful tips too (before joining we strongly recommend to watch our tutorials). Lectures with professional photographers will explain what you should expect in the 3d world using the v ray cameras. Also additional information about post processing and connection between real cameras and their parameters with virtual ones. CGW exteriors - combine theory from many areas and will show you the way how to implement advanced techniques in your own scenes. Project files for each lecture will lead you through the process. Also a closed special forum with brand new features will allow to discuss in real time all issues with our tutors. You can also choose to work on your own scenes or to use the provided predefined ones. This training program will expose three different scenes which you will learn how to build and render from scratch! Each student will also receive plenty of models and textures which can be use later on in commercial or personal projects. After the training best artworks will be published in our news section and MOTYW company blog. All data will be available for you one month so you do not have to worry about the terms. Even if you will be absent our forum will remain open 24h every day. You will be able to receive feedback and ask any quastion on private or public channel. We are not offering you just models, presented examples will let you easily understand the techniques and ideas which make renderings unique. WORKFLOW CG WORKSHOP “EXTERIORS TRAINING” consists of 10 days of lectures (over 10 hours HD movies) and 6 days on line practice. Also between the lectures you have our guests and tutors live to your service during “LIVE Chats” every Tuesday and Thursday (4-8pm + 01:00 GMT). You will need only 3 hours daily to gain the fundamental knowledge. If you miss any day you will be able to continue the program by downloading all files and lectures. Last week (25.07.11-01.08.11) is a lifebuoy for those who have missed lectures or practice days . If you would like to come back with quastions concerning lectures or you will find some techniques still not clear or difficult to implement our tutors will help you out and solve all issues. TERMS Announcement Sign up Registration and forum check-in Training beginning Lectures and exercises Consultations 01.06.2011 02.06.2011-01.07.2011 29.06.2011-30.06.2011 01.07.2011(friday) 01.07.2011-01.08.2011 25.07.2011-01.08.2011(monday) Schedule (Lectures will take place on mondays, wednesdays and fridays, Exercises on tuesdays and thursdays. Each lecture day will end with a task and provided project files Lecture days at 2 pm (+01:00 GMT) all data will be ready for download and a detailed description will be placed on our closed training forum) Training team and special guests will be available on line every day between 10 am - 2 pm, also every Tuesday and Thursday at 4-8 pm (+01:00 GMT). You will receive feedback every next day after exercise and constant feed on your profile. day # 1 (01.07.11) day # 2 (04.07.11) day # 3 (06.07.11) day # 4 (08.07.11) day # 5 (11.07.11) day # 6 (13.07.11) day # 7 (15.07.11) day # 8 (18.07.11) day # 9 (20.07.11) day #10 (22.07.11) day # 1 Composition and lens effects in real photography. Cameras inside of 3dsmax and v ray. Lighting techniques in v ray based on real photography. Modeling, materials, textures and shaders. Rendering setup for every situation. Linear workflow tutorial by SWRSC. Environment creation part one - Enrich your scenes with custom plant models. Environment creation part two “It is getting cold!!”. Winter scenes creation. Environment creation part three - “Lost in the city” . Urban environment (summer, winter, autumn and rain effects). Postproduction techniques. “Solve the unsolved”. Tips that might save your scenes from eternal rendering. Composition and lens effects in real photography. Introduction: Theory and rules about arch-vis in photography by Pawel Podwojewski “simonhc”. Lecture by professional photographer “Composition and lens effects in real photography” Information about cameras, lens types and rules of use in particular types of scenes. Architecture presentation. PROJECT FILES 1. Architecture reference photographs, studio model presentation. 2. Architecture 3D scene, base for composition and lighting practice 3. Ligting presets (day, dusk, night-3ds max 2010 version) 2. Package of textures - commercial spaces from Vienna day # 2 Cameras inside of 3dsmax and v ray. Lecture by Pawel Podwojewski “simonhc” “Cameras inside of 3dsmax and v ray” What is V ray? V ray physical camera vs standard camera Vignetting DOF (depth of field) and Bokeh effect inside of v ray. Vignetting DOF (depth of field) and Bokeh effect in postprocess. Motion blur(MB) Presentation of several scenes with explanation of the idea for rendering and camera setup. Composition decisions and level of detail (LOD) PROJECT FILE 1. CG WORKSHOP collection volume 1 3. Lighting presets (day, dusk, night) dusk and night in 2 versions of lighting techniques day # 3 Lighting techniques in v ray based on real photography. Lecture by Pawel Podwojewski “simonhc” “Light in the tunnel” V ray light in a nutshell Types and tips for use Options Lighting techniques Environment Direct lighting - standard lights V ray sky and sun Dome light with use of HDRI vs HDRI in environment - introduction V ray environment fog PROJECT FILE 1. Test results and settings for Environment fog in a interior and exterior scene 2. Test results for lighting setup with use of Dome light and Environment override 3. Exterior scene model day # 4 Modeling, materials, textures and shaders. Video tutorial about advanced poly modeling by Dmitry Belozertzev “trikutnik” Unwrapping, painting textures, creating shaders Additional plugins for unwrapping Textures and shaders by “simonhc” procedural terrains sand and snow sollutions v ray dirt - architectural sollutions procedural textures in arch. materials PROJECT FILES 1. Package of 7 city buildings, perfect for urban environment. 2. Package of 5 detailed single family houses day # 5 Rendering setup for every situation. Linear workflow tutorial Lecture by Pawel Podwojewski “simonhc” “More is less = keep it simple” Lighting simulation review, sollutions for different ambient conditions. Optimize your settings for best performance - Global Illumination (GI) in V ray Animation Linear Work Flow (LWF) by ‘’SWRSC” Tomasz Swierczynski PROJECT FILES 1. Test scene for LWF day # 6 Environment creation part one - Enrich your scenes with custom plant models. Tutorials by Pawel Podwojewski “simonhc” Creating plants with basic modeling techniques and scripts. Making of “ Wisteria Floribunda” scene Making of “Single family house-Autumn”. Making of “Custom ivy hedge” PROJECT FILES 1. Package of custom grass models 2. Package of custom plant models Video tutorial by Mateusz Ledzki “morph” Creating realistic trees in ONYX day # 7 Environment creation part two “It is getting cold!!”. Winter scenes creation. Lecture by Pawel Podwojewski “simonhc” Creating a winter scene. Step by step tutorial about snow creation with V ray displacement mod and particles. Lighting setup and shaders, postproduction with use of additional channels . . Making of “Hotel in Gdansk Brzezno” PROJECT FILES 1. Predefined winter scene day # 8 Environment creation part three - “Lost in the city” . Urban environment (summer, winter, autumn and rain effects). Lecture by Pawel Podwojewski “simonhc” Creating realistic city street scene. Different season simmulation and qucik transition between them. Step by step tutorial, including textures, shaders and lightng with rendering + postproduction. Making of “Streets of Bordeaux” - Scene revision with tips about workflow on big commercial scenes. Making of “Bird hunt” - creation of a “after rain scene”. PROJECT FILES 1.Urban scene elements and textures (detailed buildings and street elements) 2.High definition car models provided by PK3D studio day # 9 Lecture by Pawel Podwojewski “simonhc” V ray frame buffer and render elements. Postproduction techniques and use of different channels Making of “Housing Projects - Autumn in Bordeaux” PROJECT FILES 1. Day scene rendering and additional channels 2. 3D architectural scene (Onyx trees not included) day # 10 Postproduction techniques. “Solve the unsolved” Training Summary. Tips that might save your scenes from eternal rendering. Tutorial by Tomasz Swierczynski “SWRSC” Common issues during modeling and rendering. V ray proxy and displacement RAM management and common plugins Training package: SUMMARY over 10 hours training video in HD format CGW collection volume 1 single family house full scene (trees not included) Making of “Hotel in Gdansk Brzezno” Making of “Single family house-Autumn”. Making of “Housing Projects - Autumn in Bordeaux” Making of “Streets of Bordeaux” lighting presets photographs references textures package video tutorials furniture models small architecture models grass models, plants models seven 3D buidling models (housing and public type) ten HD single family houses High definition car model classic furniture models TEAM: Pawel Podwojewski “simonhc” Architect and CG artist cgworkshop.org founder and owner studio: www.motyw.org on line portfolio: www.podwojewski.org Chaos Group gallery: www.chaosgroup.com awards: THE BEST OF EVERMOTION AWARD “Wisteria Floribunda” “La Rive” “Hotel in Gdansk Brzezno” SILVER GALLERY AWARD MAX3D.PL “La Rive” “Swimming pool” Best of 2010 BEST OF ARCH AND DESIGN on TREDDI.COM “Wisteria Floribunda” “La Rive” Publications: “Plant modeling tutorial” 3D Artist mag. issue 23 page 66 “Hotel in Gdansk Brzezno” 3D World mag. issue 136 “Making of: Restaurant in Bordeaux” - cgrecord.net “motyw” studio presentation - maxunderground.com Chaos Group newsletter 01 - arch. section Training and events: STATE OF ART ACADEMY - www.stateofartacademy.com 13-14 May 2011 Venice, Italy PROCAD EXPO 30th May 2011 Gdansk, Poland Dmitry Belozertzev “trikutnik” specialized in modeling, interior lighting and shaders. awards: THE BEST OF EVERMOTION AWARD “Livingroom” Tomasz Swierczynski “SWRSC” specialized in animations, product presentation and interior visualizations. V ray rendering engine specialist. studio: www.luminancestudio.pl Mateusz Ledzki “Morphe” specialized in exterior visualizations, especially in environment creation. awards: THE BEST OF EVERMOTION AWARD “save the building box” “Buildings next to the park” Konrad Hamala forum moderator, modeler and civil engineer. Special guests: Karim Mousa “Bazooka” Nguyen Manh Hung “xxbinxx” - CG Record Chief Gianpiero “PEO” Monopoli - State of Art studio owner Roberto de Rose - State of Art studio Patric Verstraete - Vizcon studio Feel free to visit simonhc’s gallery for reference: motyw.com PAYMENTS COST: 830 euro ACCOUNT DETAILS: PAYMENT METHOD: BANK MILLENNIUM SA PAYPAL OR WIRE TRANSFER account number: WIRE TRANSFER DATA: IBAN: PL56 1160 2202 0000 0001 5665 9646 COMPANY NAME: PRACOWNIA MOTYW Pawel Podwojewski NRB: 56 1160 2202 0000 0001 5665 9646 ADDRESS street: Wojska Polskiego 9/5 Transfer title: please type your e-mail and user name SWIFT: BIG BPLPW XXX city: Ilawa zip code 14-200 state War-Maz Country: Poland PLEASE DOWNLOAD REGISTRATION FORM SEND IT BACK TO OFFICE@MOTYW.INFO OFFICE CONTACT +48 693 468 317 e-mail: email@example.com firstname.lastname@example.org plant models in package shaders making of making of postproduction scene models shaders and lighting shaders and lighting full interior setup full scene to your service full scene to your service classic models full scene to your service classic models classic models in package classic models in package classic models in package spring collection classics plant models car model from PK3D studio step by step scene creation step by step scene creation fog presets cloth models details for interiors full scene scene setup preset making of snow creation scene setup preset plugins shaders making of making of scene models shaders and lighting building the scene step by step lighting presets scene transition betwen day and night environment models environment models scene setup preset making of snow creation full scene to your service creating plants - tutorial