BlenderArt Magazine Issue 4 Character Modeling

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Iz z y k now s...

Issue 4 M ay 2006

- Iz z y

• W h at k ind of ch aracte r?Fantasy, M e ch anical , Anim al , H um anoid, e tc… • Appe arance : H ow m any arm s, l e gs, e ye s, e ars, e tc… doe s it h ave any at al l ? • H ow w il lyour ch aracte r inte ract w ith it’s e nvironm e nt?Doe s it h ave /ne e d cl oth e s? • H ow doe s it m ove ? • H ow do you pl an on using your ch aracte r?Stil lim age , gam e ch aracte r, anim ation, e tc… • W il lit spe ak , m ak e noise , bare it’s te e th ?(i.e .w il lit ne e d a ful lm outh se tup or can you m ode lit cl ose d?)

You h ave your re fe re nce im age s l oade d into bl e nde r, now w h at?W e l l , now you start m ode l ing.Th e re are various te ch niq ue s avail abl e to com pl e te your m ode l .Ch oose th e one th at be st fits your w ork fl ow and give s th e be st re sul ts for your m ode l .I pe rsonal l y pre fe r box m ode l ing, but I h ave be e n k now n to use a varie ty of m e th ods to ge t m y m ode lto l ook just h ow I w ant.

W h e n m ode l ing your ch aracte r, you w il l ne e d to de cide h ow m uch de tailyou Ch aracte r M ode l ing & w ant to m ode lvs.h ow m uch of it can be D e s ign: A sh ortrun- dow n ofth ings to adde d l ate r w ith te xture s.Eve n if you conside r be fore you start. Once you h ave de cide d on w h at you de cide th at a l ot of th e de tail s can be w ant your ch aracte r to l ook l ik e , it is adde d l ate r, you w il lstil lne e d to m ak e Just w h e re and h ow do you start tim e to ge t re fe re nce m ate rial .If you sure th at you h ave adde d e nough de tail de signing a ch aracte r?Of course , th e re draw w e l l , you can sk e tch out front and for prope r posing/anim ation.Th e m ost is al w ays th e “ just jum p righ t in and do side vie w s of your ch aracte r to l oad into com m on are as th at ne e d adde d de tail it” m e th od.W h ich som e tim e s w ork s bl e nde r for re fe re nce .If you don’t draw are th e joint are as.If you don’t add w onde rful l y, but al ltoo ofte n w il lcause w e l l , you sh oul dl ook for im age s th at e nough de tail , th e joints w on’t de form future probl e m s de pe nding on w h at you cl ose l y re se m bl e w h at you are going for. prope rl y and your m ode lw on’t be se e n h ad pl anne d to do w ith your ch aracte r. Th e inte rne t is a gre at re source for in it’s be st l igh t. Be fore you ope n Bl e nde r, it is al w ays a re fe re nce im age s.Anoth e r option, (one I good ide a to sit dow n and th ink about use a l ot), is tak ing a trip to m y l ocal Th is w raps up our run- dow n of th ings to your ch aracte r.H e re is a l ist of q ue stions de partm e nt store and h e ading straigh t conside r be fore starting your ch aracte r. you m igh t w ant to conside r be fore you for th e toy aisl e .Ch il dre n’s toys m ak e Now fire up Bl e nde r and ge t m ode l ing! actual l y start m ode l ing: gre at re fe re nce obje cts for m ode l ing. Your ch aracte rs are w aiting to m ak e Th e y are h igh l y de tail e d and com e in th e ir big de but! • W h at styl e of ch aracte r are you going e ve ry type im aginabl e. for?Re al istic, Se m i- re al istic, Toon.

w w w .bl e nde rart.org

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