BlenderArt Magazine Issue 20 Make it! Bake it! Fake it!

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EDITORIAL

Sandra Gilbert Managing Editor

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ne thing I have always loved about CG art is that there is no "one right way" to do things. For any given task, there are a number of methods, techniques and tools to get it done. And while Blender has a powerful selection of tools, sometimes the "fake" or "cheat" is often preferred for various reasons. Time and hardware limitations are generally the biggest reasons for using a "fake" or "cheat". And then sometimes the tool actually helps create the "fake", as in the case of normal maps. Once set up, a normal helps you "fake" geometry and details that would take too long to render or cause time delay and memory issues for game models. Well enough chattering from me, after the long wait for this issue, I'm sure you want to dive in and get your Blenderart fix. Have fun! sandra@blenderart.org

www.blenderart.org

Issue 20 | Feb 2009 - Make it! Bake it! Fake it!


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