BlenderArt Magazine Issue 18 Landscapes, Environments & Sets

Page 47

MAKING OF: A Fantasy Landscape Normal pass to your render layer. Then you connect this Normal pass to a Normal node which lets you control the direction of an intensity gradient. If you also add a colourband you can effectively control the colors of such a gradient.

47 To mimic Aerial Perspective, I also used a colourband, but this time connected to a Z-Depth pass. This way I could add different colors and intensities for the very far away elements like the horizon mountains and fields. I added different pale blue tones for the mountains and yellowish greens for the near plains.

by Claudio “malefico” Andaur

Fig 5: Basic light without Nodes

www.blenderart.org

I used this technique to add highlights and rim lights to the forest and mountains, and also to boost up the blueish fills of the mountains and rocks.

Fig 7: Faking aerial pespective with Zdepth map and a colourband

For the Sun halo I just added a halo spot on a separate renderlayer and tweaked it as I needed using nodes. This is faster than including the halo in the main renderlayers.

Fig 6: Different fills and backlights with nodes

Issue 18 | Sep 2008 - Landscapes, Environments & Sets


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