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3ds Max 2013
Figure 2: The Little Mice Master by Seid Tursic
Figure 3: Oliver Twist by Seid Tursic using 3ds Max
Brian: When did you realize character illustration was something you wanted to pursue?
Brian: What do you think is the most important quality to have as a 3D character artist?
Seid: I have been inspired by people and all different characters since I attended my studies at the Academy of Fine Arts. I always like to draw and paint portraits. I realized soon that 3D computer graphics offers all the same tools and possibilities, and even more, so I decided to give it a try. Since then I stuck with all 3D characters. It was a long journey to be able to spend time modeling characters for a living, but it is definitely something I would like to do more in the near future.
Seid: I think it is the understanding of people, their behavior, and appearance. Maybe it does not have much to do with drawing, but it actually does in some way. Concentrate on what you intend to do, not how you want to do it, and new possibilities will open up in front of you. Of course a good fundamental understanding of forms, shapes, anatomy, and motion are also very important aspects of a good characters artist.
Brian: What, or who, inspires you? Seid: Traditional art, modern CG art and design, music, interesting books, and so on—quite a few things. You can never get enough inspiration. Traveling is also very important for collecting inspiration. Inspiration is everything in the actual process of creation, it gives you the strength to start new things and push it until you are satisfied with the results. Inspiration is everywhere.
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Brian: What is your favorite project and why? Seid: Private projects that are done in my spare time are always more fun than the everyday tight deadline projects. I really do not have a favorite project in mind, but I favor projects if there are many good artists involved in different aspects of art and design. It feels good to contribute with my skills to a bigger picture and have a great team to work with and learn new things through the process. August 2013