A collection of studio work from graduate school at University of Illinois at Chicago.
Anthony Faino Portfolio Creative Factory Multi-Unit Housing CPL Main Branch Library Block 37 Mixed Use 2016 Olympics Pavilion Ribbon Tower Leaf Cage Quad-Surface Wall Creative Factory A 150 year old textile factory compex was to be converted into a Creative Factory: a place for artists and designers to live, work and collaborate. Presently, light industry is scattered through the remaining viable buildings and a housing development is proceeding on the north end of the site. The buildings' layout was optimized for the industrial process at the expense of the human experience. The complex required careful and dramatic intervention to balance the needs of the different programs and users. I decided to design the programs to remain spatial distinct with coordinated moments f interaction. Connection would take place in voids, which also serve to modify the buildings for human use. The voids would also become to most obvious moments of intervention. Dramatic steel and glass "animals" disrupt the mundane industrial architecture creating variation in plan and section. Meanwhile, each user group would be aware of others yet comfortable in their own dedicated space. PROJECT INFORMATION Aproximately 250,000 sf with 40,000 sf of artist studio space. Site located in rural Catalonia, 45 miles west of Barcelona. STUDIO INFORMATION UIC Study Abroad in Barcelona at IaaC (Institute for advanced architecture in Catalonia) Professor: Sergi Serrat w/ Claudi Aguilo and Kris Scheerlinck Master Plan for site done with Scott Schultz. Site Circulation Industrial Ex ition x xhibi on n Exhibition Industrial Audito to Audito Industrial Industrial Closed Studios o d osed Outdoor Artist Cafe Cafe Closed Studios w/ Industrial Collaboration H s Housing 1 Studios dios os s 3 Studios Studio d Ind us Closed Studios lose osed d Services Services erv v tr y Industrial Industrial 4 P Industrial Industrial T TIS Artist Industry Ind AR ust ry 1 A R T I S T I S T to Landscaped Terrain A R T Exhibition Auditorium 2 Cafe Services Public Retail Lobby / Reception Parking Administration 3 2 ARTIST HOUS I N G 4 IC PU Public ARTIST PARKING ART I S T ART BL IST INDU STRY 1 Plan - Ground Floor 2 1 - INDUSTRY 11 12 2 2 - CLOSED STUDIO 3 - FABRICATION 4 - LARGE STUDIOS 5 - PUBLIC PARKING 6 - PUBLIC LOBBY 7 - ARTIST ADMIN 2 8 - CAFE 9 - ARTIST HOUSING 4 10 - GALLERY 10 11 - AUDITORIUM 12 - RESTAURANT 8 3 13 - MUSEUM 9 6 13 5 1 Plan - 2nd Floor 1 - LIBRARY 2- SEMINAR/LECTURE 3 - SERMINAR/LECTURE 4 - KITCHEN 3 5 - ARTIST EXHIBITION 6 - STORAGE 7 - INFORMAL MEETING 8 - FORMAL MEETING 1 9 - CAFE 2 5 6 9 4 7 5 8 Plan - 3rd Floor 1 - STUDIOS - INDIVIDUAL 2 - STUDIOS - COLLABORATIVE 4 3 4 6 3 - FILM EDITING/POST 4 - MUSIC RECORDING 5 - PHOTO LABS 6 - CONTROLLED COLLECTION 3 5 4 7 - SLIDE LIBRARY 8 - TYPE LAB 9 - PUBLISHING LAB 9 8 7 2 1 2 Elevation - South Section A_A A A Section B_B B C D B C D Section C_C Section D_D Site Topography and Levels Topography w/ building roofs Topography w/ building ground levels 3 2 1 0 -1 -2 3 2 1 0 -1 -2 3 2 1 0 -1 -2 industry artist public industry artist public industry artist public 3 2 1 0 -1 -2 3 2 1 0 -1 -2 3 2 1 0 -1 -2 industry artist public industry artist public industry artist public Normalized levels creating distinct sectional zones Void Strategy Deep Plans The voids penetrate the volumes to bring in light and air. Monolithic Volumes The voids break up the interior volumes creating smaller spaces. This also helps define the spaces and uses. Circulation The voids provide access to all arts of the site through the main building. Frame Joints Glass Multi-Unit Housing The urban dwelling is an extension of the city. To be functional, it need only facilitate the most private of human needs; leaving the resources of the city to meet the rest. It is defined, not by simple dichotomies of public and private, collective and individual, large and small; but spectrums that suggest nuance in the relationships between people and space. This building attempts to optimize the connection to the city and ar ticulate its position in these spectrums. PROJECT INFORMATION Units 19 Total units Square Footage Rules Broken Parking 5 - Studio units 6 - One Bedroom units 8 - Two Bedroom ~18,000 SF 11 Spaces; 11 short of required STUDIO INFORMATION UIC Second Year Housing Studio - Second Semester Professor - Javier Vendrell Design Strategy City Neighborhood Courtyards Terraces Private Terraces Emphasize urban context by reinforcing continuum from city scale to unit scale Empasize urbanity with large volume, articulated to provide variation Exterior space per level: courtyard to terraces to private terraces Section Section Elevation Lourve Detail Site Plan Unit Plan Plan - Second Floor Plan - Third Floor Plan - Fourth Floor Plan - Fifth Floor CLP Main Branch Library This is the flagship library for the Chicago Public Library system. It's position at the center of the city and the intersection of various transportation systems presents an opportunity to create a new kind of viable library in the internet age. While still preforming the traditional function of the physical library, this project proposes to draw in new audiences with "fetish" nodes. These are spaces scattered throughout the building to allow for intensive, maybe obsessive study in one field. "Fetishists" attracted to these nodes (aided by convenient access) would engage the rest of the library and other fetishists as well. UIC Second Year Studio - First Semester Professor - Sarah Dunn STUDIO INFORMATION Programming Collections Intractable Operations Administration Stacks Malleable Entrance and Info Elective Scatterable Forum Boring, logical arrangement of given program within site volume Distribute elective and forum program throughout volume. Explode Scatterable program Plans - Fourth/Eighth/Ninth Floors Section Section Block 37 Mixed Used Given an entire downtown block and a cube as a base form, we were directed to create a building with offices, a hotel and an exaggerated public space. We began with operations to a simple cube, which we then formalized into a complex architecture proposal. Excising wedges for the corners of the cube, I created a volume with an implied spiraling movement. This then informed a linear lobby that was pulled through the building, engorged with program periodically like a snake shortly after a meal. STUDIO INFORMATION UIC First Year Studio - Second Semester Professors - Penelope Dean and Juan Rois 2016 Olympics Pavilion Beginning with Swarm studies, we were tasked with designing Legacy elements for the Chicago Olypic proposal. These would be temporary, yet imply post-event reuse. From my initial studies, I proposed to remake Washington Park and designed a pavilion that would provide a meeting and welcoming space for spectators. Both were in formed by the same array. STUDIO INFORMATION UIC Studio First Year - First Semester Professors - Doug Garofalo and John Manaves Ribbon Tower We were assigned the task of using the duplication and blending capabilities of Maya to created a tower. I started with four shapes manipulated into tighter, more articulated shapes. Those shapes were blended through animation techniques, extracted ribbons intermittently. CLASS INFORMATION UIC Summer Workshop Professors - Mark Nagis and Laura Feldberg Leaf Cage with Ryan Macyauski Using Maya's advanced Polygon manipulation tools, we created a novel cage stucture. Our initial studies involved analysis and replication of leafs. CLASS INFORMATION UIC Summer Workshop Professor - Paul Preissner Quad-Surface Wall with Ryan Macyauski and Jason Culturi Using both a laser cutter and a 5-axis milling machine, we created a sculpted block that was capable of creating four different formed surface. The four surfaces were shaped with a plastic melted with a heat gun, then draped over the block. The block was optimized to maximize the possible connections between the surfaces. CLASS INFORMATION IAAC - Barcelona, Fabrication Laboratory - 3rd Year, 1st Semester Instructor - Marta Male-Alemany Orthogonal Views Sample Wall Component Variations 4 Up 3 Up 2 Up Adjacent 2 Up Opposite Toward No-Waste Fabrication Create curve for 1/2 of one side Rotate around mid-point of side. Array the curve around the center of the piece. All sides nest inside each other 4 down 2 up, 2 down (adjacent) 2 up, 2 down (opposite) Panels the different panel configurations would be... 1 up, 3 down