AADRL | Phase 2 Jury Booklet | 17-18 January 2013

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REFORMATION LINEAR COMPLEX 17.01 Studio: Assistant: Team:

Thursday 15:30 Patrik Schumacher Pierandrea Angius Yitzhak B. Samun (Israel), Sobitha Ravichandran (India), Anusha Tippa (India), Di Ding (China)

We have developed an interactive and digital design system that challenges the conventional methods of architectural design. It provides a simultaneous feedback between a suggested design and the predicted behaviour from those who are expected to occupy the space. The spatial layout of the project is be generated from behavioural tendencies and communicative patterns placed in a given context that would be observed and analysed, adapted and amended by the designer until reached an optimised outcome. This has also been processed to define the structural composition of the building. The building develops from the human interaction and the communication and the relationships of the people, instead of the visual composition of the geometrical shapes of the building. The beauty of a plan (as in Modernism) is irrelevant. The project is in fact an architectural machine, which takes the hands of the Architect directly out of the design process. It integrates human behavior in an unprecedented way and allows its collective behavior to define key aspects of the building design process. The role of the designer turns merely into an agent for a process that partially defines itself.

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